Updates:
--------

1. Added a "Share" option to let all created objects share there 
   mesh data with a master object created at the cursor.
   NOTE:  This is not my solution for hair orientation control,
          it's just something to play with until I can come up
          with a better method.
2. Added a "Combed" option to flatten fur/hair against a surface
   NOTE:  Method for controlling hair orientation will follow
   shortly.

Bug Fixes:
----------

1.  Surface keeps its material when running beast
2.  SpecTransp is set to 0.0

